Course Description

Course Name

Three-Dimensional and Distributed Games Design

Session: VCPS3118

Hours & Credits

36 Contact Hours

Prerequisites & Language Level

Taught In English

  • There is no language prerequisite for courses at this language level.

Overview

This course covers design and development of simple 3D and networked games. The course describes the game development processes and introduces key terminology, methods, and tools of computer gaming. It includes Game Design, 3D Computer Graphics and software agents that can adapt to uncertain and constantly changing gaming environments, as well as techniques for multi-user and distributed games. This is a practical course: students collaborate with designers and artists to produce a full 3D multi-play game which builds on concepts covered in lectures.

Practicals: 4 hours per week, by arrangement
DP requirements: Minimum of 45% aggregate in practical work.
Assessment: Tests count 16.7%; practical work counts 33.3%; examinations count 50%.
Subminima: 45% for practicals, 45% weighted average of theory tests and examinations.

*Course content subject to change